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Cognitive Theories
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Basic gist…
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Online /Technology Examples
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Teaching Strategies and Useful Pedagogies
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Social Cognitive
Albert Bandura and Walter Mischel, 1960s
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People learn from their social environments. There are many interactions in these environments that contribute to learning: directly achieved by practicing or vicariously
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video technology, virtual worlds (Secondlife, social networking applications, virtual simulations or multi-media presentations
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Teacher modelling, peer modelling, role play, coaching, goal setting and self-evaluation
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CIP
Based on work by Atkinson and Shriffin, 1968
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Concerns itself with how humans perceive, process, store, and retrieve (forget) information and events. Focus on memory
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Online videos/games/ puzzles, KWL chart in wiki, online surveys, webquests: inquiry/problem based, self-marking online quizzes or LMS
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Gaining attention, sharing learning outcomes, KWL chart, motivational hooks, scaffolding , opportunities to practice, providing feedback, chunking, sequencing, graphic organizers, mental imagery, silly sentences, Repeat key concepts, random review, daily drills, trivia games, cues
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Meaningful learning
David Ausubel, 1962
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Stipulates that learning builds upon previous knowledge, but this prior knowledge needs to be activated by an advance organizer
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concept map software (CMAP), glogster, spicynodes, prezis, blogs, social network sites,
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Concept map, graffiti board, brainstorming, KWL charts, sharing anecdotes
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Schema Theory
RC Anderson, 1977
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Articulates that prior knowledge, organized as abstract concepts, is used to interpret information. Past experiences create a web of connections between ideas and as new information is received, learners strive to fit this information into their existing networks of understanding
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Online websites for kids like BBC and discovery where information is provided and follow up activities, LMS modules, collaborative or independent graphic organizers in a wiki
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*must consider culture and learning styles
· Provide appropriate background information, fill in the blank activities, KWL charts, pro/con T charts
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Behaviourism
Influenced by Gesault, Pavlov, Thorndike, Watson and Skinner
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Two models: classical conditioning and operant conditioning. Both are based on the notion that actions and thoughts are behaviours that will react to stimuli
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Online games and reward systems (points), online competitions
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Reward charts, structured lessons, projects and tests, established systems with clear expectations and consequences, consistency is key
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